Sandman #2

Non-Key
DC ⋅ 1975
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Key Facts

Non-Key Issue. No additional information is available.

Issue Details

Publisher

DC

Writer

Michael Fleisher

Penciler

Ernie Chan

Inker

Mike Royer

Cover Artist

Jack Kirby

Published

May 1975

Synopsis

Two robed figures, each also wearing a number, creep up on the home of Ezra Paulson, and his grandson, Jed Walker. The boy awakens to find the two men in his bedroom. The commotion brings Paulson running in to investigate. Paulson is stunned, and Walker is abducted. Walker is brought aboard a bizarre submarine, then ferried to the secret cliffside fortress of Doctor Spider. Walker is brought into the Dream Room, where he is first restrained, then sedated, then monitored. Through the Somnabo-Screen monitor, Doctor Spider can watch Walker's nightmares. When one of the robed kidnappers questions Doctor Spider on the motivations for Walker's abduction, he is told to stand in the center of the room. A transparent dome erupts from the floor imprisoning the man. A door opens in the dome, allowing entry for a creature ripped from Walker's nightmares. The horrific apparition quickly devours Walker's abductor. Meanwhile, in the Dream Dome, the Sandman is puzzled over the sudden drop in children's nightmare levels. Investigating the matter further, the Sandman leaps into the Dream Stream, which carries him to the Fantasy Forest, and a meeting with the Nightmare Wizard.Upon entering the Fantasy Forest, the Sandman is almost immediately attacked by it's carnivorous flora. The Master of Dreams, though, is no easy prey, making a quick escape to keep his rendezvous with the NIghtmare Wizard. Though evasive at first, once threatened, the Nightmare Wizard reveals Doctor Spider's fiendish plot to conquer the world with an army culled from children's nightmares.With no time to lose, the Sandman leaps into the waking world, to find it's cities under siege by the stuff of nightmares. The army finds itself helpless against the dream creatures. When the Sandman arrives to join the fight, he is restrained by suspicious police officers, forcing him to put them to sleep with his Dream Sand. With a blow of his hypersonic whistle, the Sandman erases the nightmare creatures from the waking world....

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